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A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for mixed-data-type records such as a hard-drive directory entry (file length, name, extension, physical address, etc.), or other mixed-type records (name, address, telephone, balance, etc.).
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The C struct directly references a contiguous block of physical memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Language implementations that could utilize half-word or byte boundaries (giving denser packing, using less memory) were considered advanced in the mid-1980s. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start.
Because the contents of a struct are stored in contiguous memory, the sizeof operator must be used to get the number of bytes needed to store a particular type of struct, just as it can be used for primitives. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding, although modern compilers typically support the #pragma pack
directive, which changes the size in bytes used for alignment.[1]
In the C++ language, a struct is identical to a C++ class but has a different default visibility: class members are private by default, whereas struct members are public by default.
In other languages[edit]
The struct data type in C was derived from the ALGOL 68 struct data type.[2]
Like its C counterpart, the struct data type in C# (Structure in Visual Basic .NET) is similar to a class. The biggest difference between a struct and a class in these languages is that when a struct is passed as an argument to a function, any modifications to the struct in that function will not be reflected in the original variable (unless pass-by-reference is used).[3]
This differs from C++, where classes or structs can be statically allocated or dynamically allocated either on the stack (similar to C#) or on the heap, with an explicit pointer. In C++, the only difference between a struct and a class is that the members and base classes of a struct are public by default. (A class defined with the class
keyword has private members and base classes by default.)
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Golang also uses structs.[4][5]
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Declaration[edit]
The general syntax for a struct declaration in C is:
Here tag_name
is optional in some contexts.
Such a struct
declaration may also appear in the context of a typedef declaration of a type alias or the declaration or definition of a variable:
Initialization[edit]
C Thomas Howell
There are three ways to initialize a structure. For the struct
type
C89-style initializers are used when contiguous members may be given.[6]
For non contiguous or out of order members list, designated initializer style[7] may be used
If an initializer is given or if the object is statically allocated, omitted elements are initialized to 0.[8]
A third way of initializing a structure is to copy the value of an existing object of the same type
Assignment[edit]
A struct may be assigned to another struct. A compiler might use memcpy()
to perform such an assignment.
Pointers to struct[edit]
Pointers can be used to refer to a struct
by its address. This is useful for passing structs to a function. The pointer can be dereferenced using the *
operator. The ->
operator dereferences the pointer to struct (left operand) and then accesses the value of a member of the struct (right operand).
typedef[edit]
Typedefs can be used as shortcuts, for example:
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See also[edit]
References[edit]
C To F
- ^C struct memory layout? - Stack Overflow
- ^Ritchie, Dennis M. (March 1993). 'The Development of the C Language'. ACM SIGPLAN Notices. 28 (3): 201–208. doi:10.1145/155360.155580.
The scheme of type composition adopted by C owes considerable debt to Algol 68, although it did not, perhaps, emerge in a form that Algol's adherents would approve of. The central notion I captured from Algol was a type structure based on atomic types (including structures), composed into arrays, pointers (references), and functions (procedures). Algol 68's concept of unions and casts also had an influence that appeared later.
- ^Parameter passing in C#
- ^https://yourbasic.org/golang/structs-explained/
- ^https://gobyexample.com/structs
- ^Kelley, Al; Pohl, Ira (2004). A Book On C: Programming in C (Fourth ed.). p. 418. ISBN0-201-18399-4.
- ^'IBM Linux compilers. Initialization of structures and unions'.
- ^'The New C Standard, §6.7.8 Initialization'.